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Author

Selected peer-reviewed articles, book chapters, and other written content. 

Book

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Kilmer, E.D., Davis, A.D., Kilmer, J.N., Johns, A.R. (2023). Routledge. ISBN: 1032251859​

Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners.

When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations.

This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.

Chapters

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Fostering a growth mindset in Destiny

Kilmer, J. & Kilmer, E.D. (2025).

In J. Kilmer (Ed.), The psychgeist of pop culture: Destiny. Play Story Press.

F*ck the Patriarchy: Sexism and Taylor Swift

Kilmer, E. (2024)

In R. Kowert (Ed.), The psychgiest of pop culture: Taylor Swift. Play Story Press

Resilience and Trauma: Ciri Fiona Riannon

Kilmer, E., & Kilmer, J. (2023)

In R. Kowert (Ed.), The psychgiest of pop culture: The Witcher. ETC Press.

Research Papers

Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry

Kilmer, E.D., Aslan, Z., Kowert, R. (2024). Games and Culture. doi:10.1177/15554120241265139

From avoidance to action: A call for open dialogue on hate, harassment, and extremism in the gaming industry

Kilmer, E.D., Aslan, Z., Kowert, R. (2024). Games: Research and Practice. doi: 10.1145/3656559

Culturally justified hate: Prevalence and mental health impact of dark participation in games

Kowert, R. , Kilmer, E.D., Newhouse, A(2024). Proceedings of the 57th Hawaii International Conference on System Sciences. URI: hdl.handle.net/10125/106708

The dose-effect model is good enough

Schuler, K., Kilmer, E.D., Callahan, J., Dziurynski, K., Swift., J. (2021) . Counseling and Psychotherapy Research. doi: 10.1002/capr.12337

Kilmer, E.D., Spangler, J., Kilmer, J. (2023) [version 1; peer review: awaiting peer review]. F1000Research, 12:216 doi:10.12688/f1000research.129090.1

Review of the roles of materials, permissiveness, and structure in play-based social interventions for autistic youth

MacCormack, J., Kilmer, E.D. (2022) International Journal of Play. 1-14 doi: 10.1080/21594937.2022.2152534

Kilmer, E.D.*, Rubin, J.*, Scanlon, M. , & Kilmer, J. (2023). Journal of Creativity in Mental Health. doi: 10.1080/15401383.2023.2239703

White Papers

Toxicity and the bottom line: The impact of hate and harassment on player retention and in-game purchases

Kowert, R. & Kilmer, E.D. (2024, March). Take This.

Empowering the gaming industry: Strategies for addressing hate, harassment, and extremism in online communities. 

Kilmer E.D. & Kowert, R. (2024, February). Take This.

Radicalization in games: A primer

Kowert, R. & Kilmer, E.D. (2023, October). Take This.

Toxic gamers are alienating your core demographic: The business case for community management

Kowert, R. & Kilmer, E.D. (2023, August). Take This.

Looking for more of my work?

Check out Researchgate, or contact me for my CV. 

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